Selected works / machine ecology
MOLT
Build a successor from what this ecology cannot keep. Growth creates power and instability; molting survives it by sacrificing part of the ecology.
▲ INSTABILITY
Grow
Feeders make the charge that buys more Feeders. Looms turn charge into fibre for Looms and ancestry changes. Governors spend calm to slow instability. More growth accelerates the ecology, but also changes what the other species can do.
Strengthen an ancestry
MOLT at 6+ instability (8 fibre + 6 calm)
Push one species harder; the other pays for it.
MOLT at 6+ instability (8 fibre + 6 calm)
Calm evaporates. A husk preserves the ancestry you cut from this ecology—not the advantage you keep.